Bathing In Dragon Blood?
By - VampyrAvenger
There's a blurb in the Monster Manual about some cultists bathing in Dragons Blood to become a Half Dragon over time. That's the closest thing I can think of that would give someone this idea. I'm gonna guess the player is misremembering that bit and is just really hoping they can turn into a Dragon.
He might be referring to how half-dragons can be made by bathing in dragon blood. \[EDIT: see the Monster Manual for details\]
Even then, is he implying that he just... wants dragon powers, for free? Even if it were possible, surely he should have to go on a quest for that in-game??
It sounds like a fun goal to have as a PC, but just demanding it at the start of the campaign without even providing a reference for how to get it is just silly. If you do run a quest to gain dragon abilities for this PC, do let us know how that goes 👀
Tell your player this: Tell me where it's written and I'll consider it.
Also, for him to do this, most likely he'd have to kill or pay someone who did kill an ancient dragon. That is not something a 5th level adventurer can easily do
That's just not a thing in 5e as far as I know. It literally sounds like it came straight out of the anime fairy tail, which it did. In DnD though I've never heard of that in the slightest.
That sounds utterly nuts, but i have never heard of such a rule either. If he insists, let him, but make him roll constitution at disadvantage to withstand the dragon blood. If he fails, the. He turns into a dragon and loses control of his player, if he passes, he turns into a dragonborn to comprise.
Hope this helps!
Not too shabby!
Sounds like a kick ass goal for a barbarian.
Kill the mightiest dragon, bathe in it's blood, absorb it's power?
Fuck yeah, so fucking metal
If I was DM I would try to help my player make this happen as long as it doesn't drastically derail the campaign. I would keep any powers they gained pretty tame, I don't want to make them OP.
I’ve heard that rituals involving bathing in dragon blood are part of a process to turn humans or other humanoids into half-dragons, or Dragonborn (depending on the setting).
Not real dragons though, otherwise the dragon population would be off the charts if it were that easy (like: “Oh, look! A big dragon just died! Let’s open him up and bathe into his flesh for a while” **Everyone proceeds to turn into dragons**). I can already imagine the scenery of a normal generic village 🤣:
A group of vicious bandits and outlaws sweeps through ranches and villages, pillaging everything that they can find from the defenseless peasants trying to earn a humble and honest living. One day, they decided to pillage another nearby village. Nothing too serious, just another regular village to threaten and call it a day. The group reaches the center of the community, waving their weapons and violently demanding the villagers to hand over their goods. A meek elder man slowly approached them, trembling, drawing their attention:
“Please, oh brave outlanders, have mercy on our humble village. We are nothing but a simple community of farmers and hard-workers, we are not worth the effort, really!”
The bandit leader responds:
“Shut up, old man! You better do as we say if you don’t want to get hurt!”
The ground starts shaking around them, heavy steps marching closer and closer. The bandits turn around only to see themselves surrounded by dozens of gigantic dragons, circling them and standing menacingly, growling, showing claws and teeth. With shivers creeping down their spines, the bandits gaze around, trembling in fear. Behind them, a colossal shadow looms over them. Where the meek sage was once standing, now there’s another dragon. This one bigger than the others, towering over them and staring down the bandits with his soul-piercing gaze. Strong words roar out of his maw:
“I warned you. We are not worth the effort. Now SCRAM! Before you get hurt!”
The bandits disperse and run away, leaving behind their equipment and loot hoping to soothe the anger of the dragons.
It's your game but let me pose the question, why does it matter where it's written? If the player likes the idea and you can figure how to facilitate it, embrace it. Others have shared how in the monster manual it's a cult belief for becoming a dragonborn. Have a quest at some point build up this. Roll saves to become a dragonborn. Scale success and failure in an entertaining manner that still provides as much agency to your player as possible.
While I agree with the point you are making here, I'd like to clarify that dragonborn and half-dragons are two very different things
There is no official mechanical rule for that, but there is plenty of official lore for it. Dragon blood is highly magical, and can be used to transform into a half-dragon with enough blood and a ritual bath.
You could technically apply the half-dragon NPC rules for that. However, doing so would be unwise, as those rules were never intended to be used by a PC, and sets a dangerous precedent that power can be accrued in such ways with practically no downsides.
But if the player likes the idea of turning into dragon more than they do the powergamey aspect of it, you might consider allowing the PC to swap their barbarian levels for levels of [this class content](https://drive.google.com/file/d/1lIwp8QOZHAPsgyR_22Dve1bRHPBGCpKl/view), which will preserve the rough power level of the character but allow the player to have fun with an unusual character concept and the roleplay that arises from it.
Awesome thanks man
In certain D&D settings. Half Dragons are made from Bathing in Dragons blood. But we know it takes more than just once for that to happen...and a bit more than just bathing in some. But that also doesn't need to apply to your games whether it's written in a book or not (and I don't recall it actually being in the DMG of 5th). DM fiat > Fluff.
Really. It wouldn't be hard to just give them the weakest level of Dragon Breath
In Germanic Mythology Siegfried Bathed in a particular Dragons blood. And received Achilles like power from doing so....though his vulnerable spot wasn't his heel but a patch of skin that a leaf fell on (thus not being coated).
We know that Dragons blood can be used for other effects through Dragon Crafting in third. In which case dragon blood did.
> Renowned for its energizing and defensive properties, dragon’s blood has a variety of effects, depending on how it’s used. In addition to use in its raw form, it’s also valuable as an alchemical ingredient. Below are two common uses for dragon’s blood, but clever dragoncrafters may invent new uses as well.
> * Drinking: When imbibed, a vial of dragon’s blood heals 1d4 points of damage. It also grants a +1 alchemical bonus on Will and Fortitude saving throws for 1 minute.
> * Bathing: Covering oneself in dragon’s blood removes 1 permanent negative level. No more than 1 permanent negative level can be removed from a single creature per week using this method. Bathing in dragon’s blood requires 3 vials of dragon’s blood. Blood used in such a manner is expended, and may not be reused.
I'd say, depending on the Dragons age, fully bathing in it's blood could have temporary benefits. Maybe give them a days worth of a weak dragons breath. Or if it's an ancient dragon maybe give them the invincible Boon after passing a few checks to survive bathing in powerful blood.
He's full of shit.
If he's so sure, tell him to find the source and bring it to you.
Likewise, where's he going to get ancient dragon blood? They don't sell it at lemonade stands.
With Fizbans around the corner I was going homebrew some encounters with the new dragons. I guess he thinks I mean "elder" ones
Well, as someone said, it appears to be something they [saw in an anime](https://fairytailfanon.fandom.com/wiki/Dragon_Blood_Slayer_Magic) and are trying to bullshit you into believing is from D&D. Personally I'd be very \*very\* tempted to kick a player that tried to play me that way.
I m a relatively new DM and he a relatively new player, we are both learning so I will give him the benefit of the doubt. He thinks he "broke" the game already being a Fairy Wild Magic Barbarian but yeah I already learned his class and stuff and its not THAT amazing that he will never die etc. With a 14AC he isnt exactly Doom Slayer lol
One thing I will say, a player who wants to "break" the game needs to have a very serious talk early. If you have a player actively trying to power-game over the narrative and end-run around rules, they can sour and entire table of players \*very\* quickly. I've seen groups disband over less.
I have heard and read about min maxers taking the fun out of it so I will keep an eye on him and adjust encounters to set him straight lol
Be careful. Adjusting encounters often makes the problem worse. The problem with power-gamers is that they see the game and the DM (not the villains of the game, but the DM and the rules themselves) as their adversary. Adjusting encounters is an in-game solution, but this is an out of game issue. It's about the psychology of the player.
Making encounters harder often makes them worse because it feeds that narrative in their head. That \*you\* are the enemy and they need to \*beat\* you. It's harder to talk to players directly about good sportsmanship in a game, but it is often the fastest, overall easiest way to preserve your table.
Players either realize that they need to adjust, or they don't, and either way the change should be fairly obvious fairly quickly.
Oof man i didnt realize that mentality of a min maxer. Thanks, I will probably talk to him out of game and get his word he won't continue that kind of behaviour and if he does well, toodles.
Yeah. And you can do it gently. Generally the speech I give is about how my job as DM is to provide a dramatic, challenging game. However powerful the player is, the design of the game means I can always give a higher difficulty, because that's how challenge happens. I'm the biggest gun at the table always because the game doesn't make me follow any rules. Nothing says I can't drop a Tarrasque on a level 1 party. The only reason I don't is because it's unsporting. It's not fun.
And I tell them that if a player wants to power-game waaaay out in front of the rest of the group then that means to challenge them either I have to focus them down always to keep the game level... or provide a challenge that will one-shot everyone else because it's so overpowered... and that then they will have to face it alone. Neither of which will be fun for them or the group.
This usually gets them in the ballpark of the headspace. Like, anything a player can do, I can do more, because DMs don't have to follow player guidelines. So the player is fine creating a strong character, but the challenge won't ever just go away, there is no god-mode for D&D.
It can be consumed and used like a sort of drug that gives you lesser to medium bonusses but i've never heard of it having that kind of bonus
Never heard of it before.
HippieMoosen already mentioned the monster manual (turning into a half dragon).
You’re the DM and this is clearly flavor text, and likely involved a specific ritual, you can just say no. You could even say no if it were drawn out on the front cover and printed in bold on page 1.
But if you want to, I’d have him slowly transform into a Dragonborn over the course of two levels
Racial stat mods swapped out and some scales growing in at the first level, then a painful transformation and burning in the chest the night off level up two. Bam, full Dragonborn.
Turning into a full dragon, instantly, at no cost, and at level 5. That’s madness.
>and thats its be "officially ruled somewhere"
The only response to bullshit like this is, "Well, find me the page in the books and I'll allow it."
Here how i would take of this. if he wants to be a dragon fine. If he wants to reach this goal by bathing in the blood of an ancient dragon/ Eldwrym fine. then he has to find one, fight one and kill one. then harvest enogh of its blood to completly submerge himself in for . Basicaly turn this into a long running quest.
BTW if you want to make this extra chalangeing us my Eldwyrm template to give the dragon some extra spice.
[Heres a handy table for dragon ages/power lvl](https://rpg.stackexchange.com/questions/113308/how-long-are-the-life-phases-of-a-dragon)
My templat is simple. To make an Eldwyrm take an ancient dragons stat sheet and apply class lvls (and subclasses if your ok with a little extra work) to a maximum of 25 class lvl (this will allow you to sprinckle in some wacky class combos to keep your players on their toes).
Apply asi to the basic dragon template with no stat exceding 30 and recalcualte what needs recalcualting (eg ac, hp, and saves, and cr).
apply aditional skills if you wish and presto! An avengers level threat with only about 30 min of work.
my personal recomendations for class to do this with to keep yout players on thier toes: fights, sorcerer, wizard, and paladin.
if you just want to make them cry: monk, cleric, and druid (allow the dragon to turn into beast, monstrosities, and elemental equal to 1/2 its adjusted cr)
then drop a few hint that there is a big bad dragon that needs killing. If (by the grace of god) they servive give your player the ability to turn into a dragon of an equivalent age catigory witout the layer actions, legendary reistances, or legendary actions (a dragon without all those is just a big guard drake that can fly) once per day for.
personaly if find making a players goofy dream/goal into a quest makes the game more fun all around. It has worked for me on multiple ocations with my party (they have a lot of goof y ideas). Sure a dragon in the party might scew encounters a little but as long as everyone is having fun it all good.
THIS IS JUST A SUGESTION. IF YOU AS THE DM DOSE NOT WANT TO DO THIS IT IS UP TO YOU!
They're full of shit. A small blurb in the Monster Manual is flavorful background text, not a game mechanic. If a player bathes in dragon blood, they get sticky and gross, and that's it. Just say "no" to that garbage and move on to actual gameplay.