Pretty disappointed in this game so far
By - sepo69420
I’m gonna upvote this for visibility so that hopefully can someone can help you with your problems, because I’m fairly certain that this is an uncommon issue, and this is definitely a great game, so I’d hate for you to miss out on having a positive experience with it because of a weird bug.
>Entering a game and having to wait 30 seconds for textures to sharpen even though i already had loading screen in the forst place.
That's because you're running the game off an HDD. Unfortunately SSD is a must these days for gaming, and preferably a fast NVME drive. That's because the biggest bottleneck these days is loading all assets from your drive, which when we're talking about maps that are 16sq kilometers is a huge burden.
On top of that you have a really outdated CPU at this point paired with slow DDR3 RAM. The third generation is almost a decade old. Unfortunately it's time for an upgrade.
I know GPUs are still prohibitavely expensive, but updating to a i5-10400 or R5-3600 would yield a huge difference, considering the game is quite CPU heavy.
Correct answer. Also he had some points about friend integration but it’s not that hard to tell your friend the server you are on.
my buddies and I have no problem joining the same server / team. Its not even really an issue anymore and I'd be okay if we put this at the bottom of the priority list.
The aforementioned beamng.drive has literally everything this game has and more. Bigass 32km² maps with 10x more detail, graphics is not even comparable. Dont even start with cpu heavy-ness. The amount of calculations cpu has to do for 3 seconds of loading physics in that game is astronomical, especially if there is more vehicles in the map. Even that game has huge optimisation issues but it runs way better. I understand this game has 100 people playing but it still doesnt do the justice for such horrendeus performance. Ik my cpu is old and that i need to upgrade, but do i really? Or is it just this game being optimised like 1999 title that can utilize single core or something.
Hell, ive seen people on various forums presenting their specs and they are literally 2 times weaker than mine and their game runs better. Even my friend has i5 3rd gen and he doesnt have as much issues. Im not even gonna mention how unnecessary ram upgrade would be. Appreciate the feedback, but objectively looking, my hardware isnt the issue.
But you're talking about a singleplayer game, while Squad is a large scale multiplayer game where it needs to track not only detailed information about the state of 98 other players at a high frequency, but also the state of non-player entities like vehicles, spawn points, explosions, etc. wherever they are on the map (to some degree). All of this while handling the both the outgoing and incoming network component.
That's why layers like Al Basrah Invasion can take an FPS dump, because the load on the CPU increases exponentially with so many entities around you.
Yeah but how do you all explain the "recommended hardware requirements" they put out, or people with even worse components running the game better than me
That's not for me to investigate, because if you frame it like that the problem is then with your setup.
What I can say is that HDD is an absolute no go these days. You can get away with it to an extent, but an SATA3 SSD is an absolute must, preferably a NVME.
It makes a huge difference, not only in gaming but in system startup and speed.
Could be hardware bottlenecks (inadequate motherboard, memory not running at full speed etc.). Run a free test by https://www.userbenchmark.com/ and see how the hardware you have performs in other systems.
Another potential issue is overheating.
Your specs are quite outdated. 120+fps on 6700k and 1080 over here.
>Your specs are quite outdated
And? This game is literally older or a little newer than my specs.
Lol, yes it was released in 2015. However it's still receiving constant updates.
These updates hardly seem like some big overhauls. The core of the game is still what it was 6 years ago
With a full release that happened in 2020 there have been a few major updates since then such as 2.0.
full release was less than a year ago.
BeamNG is not a 1st person 100 person FPS. Apples to Oranges my friend.
Your hardware IS the issue dude.
Yeah it is an issue in a sense that the game would run better if i had something shinier (no shit). It isnt an issue because if it was actually utilized properly like in any other normal game it wouldn't have been an issue. If i simply lacked the resources id know and wouldnt come here to ask for help, its about the game having 0 dev hours being put into optimisation.
I really don’t think BeamNG is comparable at all in terms of hardware requirements dude.
Its even worse, especially if you spawn more than 3 vehicles, your cpu turns into frying pan. More importantly, im playing that game on mid/high while squad is mostly lowest possible.
Spawn more than 3 vehicles in BeamNG?
Dude, upgrade your hardware, there’s no getting around that fact
The more responses I read, this guy is delusional. "Why can't I run a game on hardware that was 3 years old when the game first came out??"
I have both games and better specs than you. I never have to start my GPU fans in Beammg. in squad they are constantly running.
I've got an I5-8600k 3.6ghz overclocked to 4.1 at 1.1v
32GB of RAM at 2600MHz
RTX 2060 4GB
I have no problems like your mentioning except for one that pisses me off a great deal.
I often freeze, I'll go from 90FPS to 0 for a good one or two seconds. This can result in death or flipped vehicles. :@
That shit is pretty beefy, also the fact that most of you have nvidia cards makes huge difference because unreal engine 4
Pretty uninformed things you throw out there...
Amd or nvidia doesn't matter for this game as the game is no AAA title and doesn't get the attention by either of those...
What matters most is singlecore cpu performance and read/write-speeds of ram and the storage device.
You can't really compare the speeds of a 10year old cpu with a 5year old or newer one since the architectural changes were pretty amazing in the last years...
On what i read from your posts, your system is already maxed out on ram-speeds, in conjunction with your cpu. So there's not much to do other than to start from scratch...
You can do some maintenance stuff like renewing the thermal paste on cpu and gpu to improve performance as they're most probably not rated for longer than 3 years of use.
This is surprising to me because I have none of these issues and it seems like your hardware is good enough to run it better than it sounds like it is. Sometimes updates fuck the game up so I would recommend deleting the game cache at the main menu (this will delete your settings so check those first) and validate your steam files. Aside from that I’m not sure what else you could try. Maybe someone else will have better advice.
Yeah, i forgot to mention this is the first game im having issues with. Played some mid decade aaa titles like witcher 3, dark souls 3, DOOM, all ran on ultra without single problem. Im gonna try that as soon as i get on computer, thanks
In that list, doom is the only game that isn't pirely singleplayer... there's a difference between having to synchronize 100players and having 100bots on your system...
Yeah, compared to ARMA Squad runs like butter.
Like it has it's problems, but it's one of the best in class for this kind of game. Most games have the luxury of not needing to render as much as Squad does.
Compare Squad in Insurgency: Sandstorm for instance. The game limits your sight lines enough that the LOD can decrease after only 50m and pop in starts at like 100m. In Squad you can stand on a mountain and see everything for 2km around. Very few games have that requirement and all the ones that do run into similar issues.
People think optimization is hitting a magic button, but really it's about needing to render less which you just can't do with this game
Yep, optimization in their mind is reducing stuff until it is playable on a tradfri light bulb... but in my mind it is to find balance between playability and giving everyone the same experience...
Turning grass /foliage or other stuff off is cheating, not optimizing...
If grass or trees need to weave in the wind... Well that's debatable...
Shadows and raytracing/ ambient occlusion, well some games have better vision with it on, some with off... No generalization possible here...
While the game isn’t optimised amazingly it is your hardware that is the problem. Your CPU doesn’t meet the recommended specification (Squad recommends a 6 core CPU and you have a 4 core. For reference BeamNG recommends a 4 core) and while you have enough RAM it is far too old and slow and you are running the game from a hard drive.
And what the hell is this “AMD hardware that UE4 literally sabotages” nonsense. I don’t know where you got that idea but it is 100% false
SSD is an absolute must to play Squad. Otherwise random crashes, long loading times and random FPS drops.
There was an option in Audio menu to worsen audio quality and it helped a lot for HDD crashes.
Make sure your hardware meet the minimum requirement before pointing fingers.
Check the store page, my hardware exceeds the recommended requirements buddy
Frankly OWI messed up putting those requirements in. I doubt that a 2009 Core i7 could run Squad at any reasonable rate.
2009 was a year of 1st generation bruh
Yes and it has four cores, therefore satisfying Squad's min specs on the steam page.
This game is pretty CPU heavy and your CPU is 9 years old. I think you would have a lot less trouble if you had a newer CPU. Even though they made this game in 2014, they've been adding more stuff as the years went by so the graphics have improved (although still not that great). I run on a 6600K overclocked with a 2060 and get 90 - 100 fps solid. You are probably just held back by your CPU.
How many times do i have to say that people with worse specs get better performance than me, my friend has i5 3rd gen and the game runs better for him
Some i5 actually run faster than i7 models.
Did you actually know that a 3770 shouldn't run hotter than 67.4 degrees celsius on the heatspreader? A demanding game surely can reach this withon 5 minutes with bad thermal paste and an already low side cooler that may be pretty dusty within 9 years...
I have giant air cooler that pretty much never allows temps over 65°c so dont worry. Some i5s yeah, not thos one for sure
But you have a 3rd gen i7. And also they could have faster RAM, they could have a better motherboard, they could have a better HD. Maybe they overclocked the shit out of their computer or maybe they just won the silicon lottery and have a very fast single core.
Everyone in this thread has told you that your computer is the problem and you don't seem to want to admit that. You have a processor that was old when Squad came out. If you want a faster experience, you have to upgrade your computer.
No he has everything the same, worse cpu, shitty motherboard, worse cooling, same ram. Only thing better is sata 3 hard drive
New harddrive then? Textures taking forever to load is definitely a hard drive thing. Or sounds like you need a fresh install on your computer so it runs better.
First of all, sorry for my english its not my native language.
Well Squad is Squad., Some servers are just pure chaos and some has sort of order. And yes the server list is totally broken and has always been and seems like its never gonna be fixed. When you are trying to join a server and game says you have been kicked/disconnected, or you have lost connection to the host, usually means match has just ended or the servers ping is way too high to join in. for me i think this is the proplem and what i have read i am not the only one. So try to join servers with low ping.
And also good network connection is importand in this game.
BUT what comes to running this game, The hardware is importand because the game just wont run that well.i run the game on some on high/medium settings. I have I5 10400f. gtx 1660ti 6gb, 16gb 2666mhz ram and 512gb m.2 ssd. and still game runs 50-90 fps if im on a server that is almost full. i think the game is not that greatly optimised, my friend with rtx 20 series, says that game wont still run so much better than mine. One way to run the game better (works for me) is to play on servers that are not full, i mean like play in servers with 50 players or less. then i usually get around 80-110 fps most of the time. Most of my games that i play like Snowrunner, war thunder ,Elite dangerous , scp and others run easily over 150 fps but not SQUAD
i also recomend to use low as posible settings for shadows and particles.
If you are getting massive fps drops in game then it might be those artillery,air strikes, all those 100ppl doing something and other big explosions that can melt your gpu and drop the fps on 10-20 fps for me.
I have + 170 hours in this game and i have gotten use to the fps drop at every match i play.
i hope this helped even a little.
Thanks man. I understand all you said. I even run low/mid settings, game looks horrible but fps wont improve just one bit. I thought about playing on servers with fewer people, but is it really as fun? Is it hard to come by enemies? What do you say
you could play on seeding servers, they are servers that are trying to get to 100 people to play "live-games"(just means that the server is full) they run smaller maps with rules that are supposed to make it less frustrating, its basiclly TDM until you get to 40 players (some servers have seeding till 50 or higher)
For me if always like to play tactickly and its fine for me to play on low populated servers, you'll get to enjoy it more than normal servers, ye maybe its hard to find enemy but thats the fun part.
This is true also maps like Fallujah have fps issues depending on your pc
Your PC is outdated. A simple upgrade to an SSD (doesn't even need to be an M.2) might help with crashing but your frames are still going to be pretty bad.
1.get a ssd
This isnt an MMO, not sure where you got that.
I dont want to offend you or question your finanzes. But the I7 3770 was realesed 9 years ago, I played with a i5 4460 and I7 4790k before I upgraded (it was fine but my 1070 got bottlenecked by a lot, while OWI says they improved the CPU-optimaziation in V2, I have only heard people with older hardware complain on how worse it got) to a 5600x, squad really relies on single-core performance, because it only uses 1 thread for game-related things (there is a second thread but its not used a lot) which means that changing your settings wont help, your CPU still has to give info to your GPU still has to take user inputs and send updates to the server, the CPU does things that have to be done, if they arent done you couldnt play the game, changing settings only really helps with you GPU load and VRAM usage. and loading times might be bound to the fact that you use a harddrive, UE4 doesnt like when assets are on harddrives because of how its file-system works, so loading times can be upto minutes with slower hard drives.
I literally doubled my fps going from a i5-4690k to an i9-10850k
>it only uses 1 thread
Goddamn 1 thread?! So its just impossibly shitty optimization after all. What is this elder scrolls 3: morrowind from 2001? Its been a pleasure yall, see you when i get amd threadripper.
Actually 2 threads... One game and one for effects ...
When you activate performance debug it shows game, draw and gpu. Game and draw are cpu threads while gpu shows how long your gpu takes for a frame... Keep in mind that the gpu can't be faster than what the cpu sends it to render.
And good luck on parallelizing physics/maths when you rely on a result that hasn't been calculated yet...
That's why multi gpu systems were scrapped for gaming as well...
Most games use one thread heavily because it's super hard to write multi threaded code.
It's just hard to synchronize the results with other players in realtime... So most games just do the basics and let the servers do the hard work... That's why we got rubber banding and ghost shells.
Oh yeah syncronizing across networks is crazy difficult. Because you are seeing where people were in the past due to the speed of light anywhere from 50 to 200ms and if someone's connection is spotty things jump around all over the place.
Not to mention the hiccups called packet loss... Which takes at minimum the ping times 3 to send you packets...
It doesn't use just one thread. It's reliant on single thread performance, because of the network component which is handled in a single thread.